I have many different Eprom programmers but I keep this one around for some of the older chips that the newer programmers will not program. Finding these little beast gets harder and harder as the cart gets older. This one is a MUST have. The bad side of these devices are they are casted in plastic, so there is no way to fix them if they go bad.
Run From Chip
Thompson PROBURNER Documentation
Why burn your own chips? For one thing, cartridge
software loads and runs faster and easier. It also enables you to customize
your operating system to suit your special needs.
However, burning chips-EPROMS or EEPROMS-is not something that most amateur programmers tackle. It's generally expensive, difficult and unforgiving. Also, the variety of EPROMS that can be programmed by most devices available is less than encouraging-too many are simply left out for one reason or another.
The Thompson Electronics Proburner now changes all that. It is an excellent buy for the versatility and ease of use that it offers. This EPROM burner fits into the cartridge slot of an Atari XL or XE computer. Control software is built in and so is the chip socket itself (a low insertion-force socket rated for 10,000 insertions). There's no need to hook up an 850 or load disk files first. But XE owners will quickly come to hate their cartridge slots on the back of the computer, since it makes chip insertion awkward and somewhat chancy.
The Proburner can read and write a wide range of 26-pin and 28-pin chips from 2K to 16K, including the 2716, 2732, 2764 and 27128 EPROMs as well as the 2816A, 52B13, 52B23 and 52B33 EEPROMs. It can also read 2K to 8K ROMs into memory and store the cartridge itself, using the burner as its own tester to see if your efforts worked.
Different Views of Cart
EPROMs can be erased with a strong ultraviolet light. Many electronic magazines have run stories explaining how to build an eraser using a medical UV sterilizing lamp for under $25. EEPROMs can be erased electrically. It's obviously easier, but EEPROM chips cost at least twice as much as EPROMs.
EPROMS are not necessarily pin-compatible with your computer or with the chips in your cartridges. (the OS ROM chip in the Atari XL/XE series is a compatible 27128.) You can read these chips with the Proburner, but you need a socket designed for an EPROM when you burn your code back into such a chip. Many third-party cartridges use EPROMs- Monkey Wrench and MAC/65, for example. Cannibalizing your unused carts is one simple method of obtaining the sockets.
Proburner's selection of software commands is slim; load and save a file to disk (using DOS, which overwrites code in low memory), cassette, copy, burn-in, verify or run from chip, erase check and transfer to DOS. There is also a monitor which can display, change, print or move a section of memory.
There is no method of reading disk sectors, assembling or disassembling memory-features I would prefer in-stead of the cassette I/O. However, I found I could go to DOS and load my own monitor program into low RAM. Then I could return to the cartridge and run It from there, or jump to the cart from the monitor. This gives me the ability to disassemble code before I try to change it.
The Proburner code itself takes up $8000 to $8FFF and seems to be duplicated between $9000 and $9FFF. That's a 4K duplication and, unless there is some good reason for it, the space could be better used by a disassembling monitor or a miniassembler. Running the burner from either start location seems to produce the same results. If the Proburner wasn't so completely sealed in epoxy, I would take out the software chips and reburn one of the duplicate areas with my own software instead.
Many factors must be considered before you try to burn a chip. I planned to copy the XL/XE OS chip into RAM, save it to disk, delete the useless self-test code, replace it with my monitor program, change the startup colors, reverse the [OPTION] key toggle to activate BASIC when held down, fix the printer timeout bug, tamper with the floating point routines-and then write the whole 16K back into a 27128 chip.
However, Proburner saves memory to a disk file via the DOS binary save command. And loading DOS writes DUP into memory-up to $3306. So I over-wrote my carefully moved and edited ROM code. Sigh. There is enough room to fit all of the OS code into free RAM above DUP and not over-write it. But it's a consideration you must prepare for in advance.
If you aren't used to burning your own chips, I suggest you start slowly. Try a 2K or 4K EPROM before tackling a larger project. It's easier to erase and reburn, although burn time itself is only a few minutes. Learning to burn your own chips isn't really difficult. But because so little written help can be found anywhere, you must figure out a lot of the finer points by trial and error.
The Proburner has several built-in safety routines, such as a timer to wait while the cart sets up its internal hardware necessary for burning. There's also an automatic erase check-and-verify when burning an EPROM.
The instructions on inserting and reading a chip are well enough explained to be easily understood by novices. But otherwise, the Proburner manual leaves much to be desired. It's terse, to say the least. And it's written for those who already understand EPROM burners, not the novice. Proburner designer Peter Thompson tells me that rewriting the manual for a less-experienced reader is currently his main priority. But for the experienced user, Proburner is much easier to understand and operate than all others I've seen for the home market.
Specify your computer model when you order a Proburner. The XE version required the addition of a smaller capacitor to reduce signal noise-it will run happily on the older models but the 800XL version is not compatible with the l30XE.
Proburner opens the door for Atari users to get into the mysteries and joys of chip burning without seriously damaging their pocketbooks or causing severe frustration. I recommend it highly.